With the help of his team at Airship Syndicate, he has jumped in with Darksiders Genesis, which came to consoles after its stint on PC for a period. One would think that the game might lose some of its, ahem, steam being on one stage only for so long. But, surprise, it is still a hit, and one that fans of both Diablo and Darksiders will want to indulge in. Darksiders Genesis makes no bones about it being designed around, but the energy sets of both characters are distinct enough that it feels from swapping between the two in 39, like your missing out. The amount of the quantity of challenge and enemies may scale depending on how many folks are currently playing, but not experiencing the two-player tweaks barely take away from the gameplay. In what is, in many ways, a buddy cop road trip through the pits of hell, both War and Strife grow and develop enough over the effort I always found myself flittering between both.
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Ultimately, Darksiders Genesis feels like the next great step for a sequence that has, until now, often struggled a little. What could have been thought of as lesser-than by moving the camera from behind to above has in no way had this effect, with Genesis doing an excellent job of allowing you to defeat endless legions of devilish foes as you research to make your horseman (horsemen, in this case ) better, stronger and more badass. Strife's ranged attacks would have been enough to oppose Genesis as a rollicking twist on the Darksiders format by itself, but the fact that you're in a position to do so also as War with either in solo or with a friend in co-op is the cherry on top. That is because it doesn't use the perspective like other games. Genesis is top-down, giving players the chance to play as sequence favorite War or the newcomer, wise-cracking Strife as they attempt to balance the world for the sake of this Council. That's not as easy as anticipated, so as they progress to the story's conclusion, which takes several hours to get to, they'll have to travel dividing enemies and solving puzzles.
The minute you are reasoning to pick xbox games, you might view Darksiders Genesis. Combat and the characters remain fun and exciting to play even after the credits roll. While some enemies can be annoying, combat never gets dull and new items which you earn along the way make experiences fresh. Amongst the other titles launching this spring, Darksiders Genesis is. While Darksiders Genesis is intended to be a co-op game; it can also be played solo, with players swapping between War and Strife. Of course, it also helped that replaying levels would also give me more spirits to spend in the store and Creature Cores to upgrade my characters. The overarching plot is pretty standard fare and functions mostly merely to provide the playable pair of characters, War and Strife, reasons to visit a place, kill a massive bad demon, collect a magical trinket, turn off a toxin faucet, and so on for the length of its 15-hour campaign and compelling New Game(called Apocalyptic difficulty). Darksiders Genesis despite being short does feature some replayability in every chapter found thanks to the collectables. The soundtrack used in the game is great and there's a particular track that plays. Props to the sound design team for getting everything right throughout.