Gears 5 is a brilliant TPS console game developed by The Coalition and released at September 10, 2019 for Microsoft Xbox One and Microsoft Windows PC. It has Unreal Engine 4 and it is the new of the franchise Gears of War. (Image: [[https://live.staticflickr.com/65535/49029932528_3c9b51a1b1_z.jpg|https://live.staticflickr.com/65535/49029932528_3c9b51a1b1_z.jpg]]) After the events the situation in the world Sera is on the verge of the abyss. The army generated by the prolonged exposure of humans and Locusts to the damaging effects of crystals that are Imulsion, the Swarm, has come out into the open and is planning to attack the cities and the Settlements. A war that is new seems inevitable and the COGs, despite their army, know that they cannot last long without sufficient weapons. The only plausible alternative, as far as Prime Minister Jinn Desai disagrees, appears to be linked to the Hammer of Dawn, the"older" satellite technologies developed through the Pendulum Wars that allowed the Gears to survive after the dawn of emergence. The Delta team returns to launch an Hammer prototype which has remained intact. Once back in New Ephyra, however, the soldiers discover that the weapon isn't responding properly, only to discover that things are getting worse. Kait, Marcus, Del and J.D. have been enlisted as Gears, and in a nice nod to the past, they are known as Delta Squad. Their first mission is routed from Baird, in order to bring the Hammer back online, where they need to try to find an old Hammer of satellite that was Dawn and put it into orbit. The Hammer is made operational, but the first time it is fired, it's at a cost that is terrible. I can't say any more, but this fractures Delta, and the rest of the game is spent trying to pick the pieces up, discovering pieces about Kait's past from the procedure. She's troubled by nightmares about the Swarm, and she seems to have a connection to them. Could her grandma's an Locust symbol that is old, medallion, be a clue to where she came from? The narrative of Gears 5 takes place on an alien world that is very similar to Earth, however filled with some dangerous creatures and the protagonist Kait, is now experiencing the consequences of the previous events, including the swarm and ramifications of what the Coalition have unleashed. Thankfully for Kait who though is a strong woman in her own right, has the expertise and determination of the Fenix family support this hero that she's going to face. Without spoiling the story, it's definitely more emotional than the previous instalments and thankfully still placed in the Gears of War universe with the older and gruff Marcus Fenix. I have to say that the narrative here is brilliant, well written, thoughtfully produced and well acted, without going into detail. There are parts which are a throwback to earlier videogames -- such as a trip to New Hope from the first game title -- and not because Dom shot his wife in Gears of War two, and expired in the next, have I been so emotionally invested in a Gears story. With a cast of returning characters, such as Clayton and Cole Carmine, along with new people like Carmine Lizzie, the narrative rattles along at an excellent pace, never appearing to draw breath. This is despite the fact that there is an open world element to Gears, as in the second and third actions you're given really quite large expanses to explore on the mode of transport -- a skiff that is sail driven. Some [[https://Www.buygames.ps/|xbox games]] are better than others. Story mode is amazing with a narrative, visuals the controls and sound are all first rate and the multiplayer the PvE modes, are extremely good indeed. Gears 5 offers an remarkable campaign that is not afraid to take risks, while staying true to its heart up. The Escape mode is very good, exactly like the additions to the Horde mode. It's a shame the game suffers from problems that are technical. We can place the soul in peace: Gears 5 using its Campaign 2.0, the many multiplayer modes and the endless customization options available to the participant, it undoubtedly represents the most diverse, vast, complete and profound Gears experience ever, accompanied by playability that respects traditions, but that gives a nod to the many modern trends. However, the last effort of The Coalition is not only this. It's an action title of the highest quality, supported by a majestic realization and by a script which, even fits perfectly into the saga's universe, laying the groundwork for an epic finale. Gears 5 is developed by The Coalition to Gears of War 4 as a sequel. It is the sixth installment of the Gears of War series, and is the Gears of War game not to be developed by Epic Games. Unlike previous video games in the Gears of War series, the game is simply titled Gears 5 For Gears 5, The Coalition decided to shift player focus. According to studio head Rod Fergusson,"It was a natural option. Think of it as Mad Max: Fury Road, when you play Gears 4. It was really Furiosa's narrative, and Max was the side kick. That's how it felt in Gears 4, the entire game is about saving Kait's mother, and really JD is there to help her."